Technical Artist
Ex Populus
IT
Remote
Posted on Tuesday, April 26, 2022
Company Overview:
Ex Populus is a cutting-edge gaming and entertainment startup focused on building the Metaverse by leveraging web3 technology. Founded by notable executives from PC, Console, Mobile, VR, Esports, Crypto, & Animated film, who are partnering with creative rising stars to publish the world's most compelling games and entertainment.
Purpose & Scope:
Ex Populus is striving to bring joy to people around the globe with the world’s most compelling games and entertainment at the highest level possible. We are determined to work with the next generation of elite content creators and enable their vision by bringing them into a world class studio with some of the industry's most elite talent.
What You'll Do
- Experience with shaders, lighting, VFX, rigging and other aspects of technical art
- Work to bring scenes together in the engine and provide users with a breathtaking aesthetic experience
- Work with artists and engineers to create 3D art and bring it into the engine
- Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
- Provide hands-on support to artists and engineers in regard to asset performance and validation
- Review creative process and identify opportunities for tool improvements
- Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
- Solve challenging technical issues in the 3D asset pipeline
- Collaborate with engineers and testers to diagnose and resolve in-game problems
- Inspire and empower the art team to optimize their processes
- Collaborate with partner studios to share technology and best practices
What You’ll Need:
- Knowledge in the following areas in game development: Modelling & Texturing, Scripting/Tools Development, Lighting, Shaders, (GLSL/HSLS), VFX Rendering & Post Processing, Rigging and Animation, Procedural
- Strong understanding of Graphic Rendering Pipeline for next-gen technologies
- Experience working with Unity (Unreal is a plus)
- Experience working with Source Control (Git, Perforce, Mercurial)
- Strong Technical Background on the Art Production Process and Workflows
- Programing Knowledge (C++, C#, Python, Maxscript) with strong Data Structures
- Knowledge of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus
- Strong communication and Interpersonal Skills
- Background in 3d development software (3DS Max, Maya, Blender, Motion Builder)
- Eagerness to learn current developing next-gen technologies for games
- Able to work under pressure, learn new skills, and develop a good relationship between the team
- Experience in collaboration between artists, programmers, technical directors
- Strong organizational skills
- Creative at finding solutions
The company is founded by industry veterans that have collectively received 3 Oscar nominations, 12 Emmy nominations and 7 Annie noms. The staff comes from companies like Ubisoft, Blizzard, Activision, Love Death & Robots, Pixar, Illumination, Wargaming and others. We look forward to speaking with you!